Acquired 20 acres of conservation land in the Finger Lakes region of New York, and in consultation with Yale and Cornell ecologists, developed a program to replace entrenched invasive species with natives, restoring the land to a more sustainable and ecologially diverse state.
Sixth hire at high-growth startup serving healthcare professionals, backed by Andreesen Horowitz, and most recently valued at $1.6B.
Managed the engineering team responsible for the company’s most critical problems. The team owned the core matching algorithm, customer UI, operations team UIs, and revenue engine.
Led initiative to personalize job matches to individual recruiters, immediately leading to 4x sales growth, and then to a successful Series A.
Enhanced nurse-to-job matching algorithm by incorporating 90+ data points per nurse, reducing interview request rejections and scaling operations capacity from hundreds to tens of thousands of job openings.
Scaled architecture to support user growth from under 10k to 50% of TAM over 4 years, and company growth from 5 to 200 employees.
Sped up the matching by 1000x, to deliver results in real time. This was a qualitative change that enabled whole new types of features, such as performing speculative matches as users signed up. These features decreased time to hire, the company's core value proposition.
Shipped the first ML project. The result: 75% labor reduction, increased nurse fill rate from 50% to 99%, reduced bias.
Developed mobile games that won industry awards, 4.5+ star ratings, and prominent feature placement by Google and Apple, including Triple Town, Road Not Taken, and Alphabear.
Led development on the company’s most ambitious title, Steambirds Alliance, a massively multi-player realtime online game, featuring procedurally generated open worlds, puzzle dungeons, and thousands of moving, interacting units rapidly firing thousands of bullets.
Created a durable hiring and onboarding process to find high-quality, long-term engineers.
Built essential tools that were used on multiple production titles and are still being used on the company's projects.
Delivered experiments, prototypes, and ports for Supergiant Games and Lazy 8 Studios.
Ran physics engine experiments with Supergiant Games during the development of the award-winning game Bastion. Successfully ported Bastion to Google’s Native Client platform, making it one of three launch titles.
For Lazy 8 Studios, produced a prototype for the genre-bending game Extrasolar, which innovated by using Google Maps as the game's interface, and a C++ rendering engine on the backend.
Built the scalable web service that handles all virtual currency in Second Life, the leading virtual world. The transaction volume at the time was $567 million USD. Identified the business need, developed monetization opportunities, wrote the server code, wrote automated test suites, and led a team to convert the hundreds of call sites that had been connecting directly to the central database. Linden’s 6,000 servers switched to the L$ API with no downtime or customer impact.
Designed and implemented a distributed transactions system that is capable of handling currency and other transactions at infinite scale, and across heterogeneous computer systems.
Helped rewrite the networking protocols of Second Life to a new and stable platform, enabling interoperability with other standards and supporting multiple different versions to communicate.